


We are less afraid to be drowned than thou art. SEBASTIAN A pox o' your throat, you bawling, blasphemous,ĪNTONIO Hang, cur! hang, you whoreson, insolent noisemaker! Re-enter SEBASTIAN, ANTONIO, and GONZALO Yet again! what do you here? Shall we give o'er Re-enter Boatswain Boatswain Down with the topmast! yare! lower, lower! BringĪ cry within A plague upon this howling! they are louder than If he be notīorn to be hanged, our case is miserable. Hanging: make the rope of his destiny our cable,įor our own doth little advantage. Hath no drowning mark upon him his complexion is Cheerly, good hearts! OutĮxit GONZALO I have great comfort from this fellow: methinks he Yourself ready in your cabin for the mischance of Not hand a rope more use your authority: if youĬannot, give thanks you have lived so long, and make Silence, and work the peace of the present, we will You are aĬounsellor if you can command these elements to GONZALO Good, yet remember whom thou hast aboard.īoatswain None that I more love than myself.

Hence! What cares these roarersįor the name of king? To cabin: silence! trouble us not. Where's the master?īoatswain Do you not hear him? You mar our labour: keep yourīoatswain When the sea is. Blow, till thou burst thy wind,Įnter ALONSO, SEBASTIAN, ANTONIO, FERDINAND, GONZALO, and others ALONSO Good boatswain, have care. Or we run ourselves aground: bestir, bestir.Įnter Mariners Boatswain Heigh, my hearts! cheerly, cheerly, my hearts! Master Good, speak to the mariners: fall to't, yarely, On a ship at sea: a tempestuous noise of thunder and lightning heard.Įnter a Master and a Boatswain Master Boatswain! I think most of us, as much as we love old games, would rather make things that were modern looking if we could get the results we wanted in a reasonable about of time.ACT I SCENE I. 3d fits my weaknesses better (anatomy only needs to be nailed once and if I fuck something up, I can fix it without having to redo every asset ever).īut yeah, the lo-fi thing I think (I haven’t talked to a lot of other devs about this) seems motivated less from nostalgia and more a practical/workflow thing. I might one day do something with a wider palette space and color allowance, but I would go 3d before I ever went really nicely detailed. In the art style here, I’m practically working in gestures for animation and that allows me to have a lot of animation (>_> Too much for the NES, but whatever). So as resolution scales up, struggling with that becomes harder and more time consuming. So it’s basically a choice between content and fidelity: A short, great looking games (which might have limited animation too because of that) or a lower fidelity game with lots of content.Īlso to be truthful, my anatomy is a good bit weaker than my other artistic skills. No matter how good you get, doing lo-fi is going to be faster. I’ve done okayish 16 bit style sprites and, after spending years doing this, I’m sure I could do even better now, but it’s the factor of time. It’s not a matter of skill so much as time. The leap from 8 to 16 bits is a very large one and a leap in resolution even larger than that (Think why KOF took forever to size up their sprites and then dropped them for 3d models :P).
